Part 84: So Dark You Can't See Him Normally.
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Overview: This boss is probably the second hardest to S-rank in the game (behind DrillMan). He has the most obtuse requirements to find him. You'll need to have a bug in your NaviCust and search in Undernet 6. Plus, with no weakness, SuperArmor and high HP means he has the trifecta of difficulty. Fortunately, his AI is just like BowlMan's -- it sucks.
Move 0: Attack (fire)
Move 1: N/A
Move 2: Attack (electric)
Move 3: N/A
Move 4: Attack (ice)
Move 5: Summon Batcaves
Move 6: Attack (fire)
Move 7: N/A
Move 8: Attack (ice)
[...]
The pattern then reverses at half HP. Capcom pls
As soon as the fight starts, he'll shoot a pillar of fire at you, presumably why he starts in the back column. Specialize in using indirect attacks and DarkMan is no threat to you. To encounter DarkMan, you need to go to Undernet 6 after defeating DarkMan Alpha and have one of the following:
-Bug in NaviCust
-Bug in NaviCust nullified by BugStop
-EX Code (must give a bug)
-Programs that come with bugs (e.g., BusterMAX)
Top Tier
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Average-High Tier
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Suck Tier
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RPG Maker Horror Games Tier
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The BugFrag trader is a hint in of itself that this is the proper area.
Dominerd2 and Shadows are the viruses that killing DarkMan Alpha adds to this area. Once again, you need to fulfill one of the three requirements I listed for you to see these encounters.
For the V2 chip. You'll see a lot more similarities between the folders in this post. Mainly because Mine * is so good. Random Poltergeist is random.
High damage, high code count. Really, DarkMan is all about power and attacking him when he isn't in your row.
GrassStage+Magnum was my favorite combo back in BN3's heyday. Only White version gives GrassStage *, so Blue Version players are at a fair disadvantage. Still, if you can play it right, this folder can rack up damage pretty quick. This isn't exactly what I had, but the principle is the same.
https://www.youtube.com/watch?v=JS0vvbWQz4o